#pragma once
#include<d3dx9.h>
class FWCamera
{
private:
	float _left, _right, _top, _bottom , _vp_x, _vp_y;
	D3DXMATRIX _transform;
	D3DXMATRIX _matrixI4;
public:
	FWCamera(float left, float right, float bottom);
	void update(D3DXVECTOR2 target);
	D3DXMATRIX* getTransformedMatrix();	
	FWCamera(void);
	~FWCamera(void);
};

